Session Name |
Session Chair |
Paper Title |
Authors |
C1. Rendering and Modelling |
Stefanie Zollmann (NZ) |
A Robust Feature-aware Sparse Mesh Representation |
Lizeth Joseline Fuentes Perez, Luciano Arnaldo Romero Calla, Anselmo Antunes Montenegro, Claudio Mura, and Renato Pajarola |
Simple Simulation of Curved Folds Based on Ruling-aware Triangulation |
Kosuke Sasaki and Jun Mitani |
Illumination Space: A Feature Space for Radiance Maps |
Andrew Chalmers, Todd Zickler, and Taehyun Rhee |
Monocular 3D Fluid Volume Reconstruction Base on Multilayer External Force Guide Model |
Zhiyuan Su, Xiaoying Nie, Xukun Shen, and Yong Hu |
An Energy-Conserving Hair Shading Model Based on Neural Style Transfer |
Zhi Qiao, Takashi Kanai |
C2. Fast Rendering and Movement |
Dongjoon Kim (Korea) |
Fast and Lightweight Path Guiding Algorithm on GPU |
Juhyeon Kim, Young Min Kim |
Real-Time Antialiased Area Lighting Using Multi-Scale Linearly Transformed Cosines |
Chengzhi Tao, Jie Guo, Chen Gong, Beibei Wang, Yanwen Guo |
CSLF: Cube Surface Light Field and Its Sampling, Compression, Real-Time Rendering |
Xiaofei Ai, Yigang Wang, Simin Kou |
Maximum-Clearance Planar Motion Planning Based on Highly Efficient Construction of Minkowski Sums and Voronoi Diagrams |
Mingyu Jung, Myung-Soo Kim |
Human Motion Synthesis and Control via Contextual Manifold Embedding |
Rui Zeng, Ju Dai, Junxuan Bai, Junjun Pan, Hong Qin |
C3. Neural Rendering and 3D models |
Burkhard Wuensche (NZ) |
Neural Proxy: Empowering Neural Volume Rendering for Animation |
Zackary P.T. Sin, Peter H.F. Ng, Hong Va Leong |
Neural Screen Space Rendering of Direct Illumination |
Christian Suppan, Andrew Chalmers, Junhong Zhao, Alex Doronin, Taehyun Rhee |
Art-directing Appearance using an Environment Map Latent Space |
Lohit Petikam, Andrew Chalmers, Ken Anjyo, Taehyun Rhee |
3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer |
Meijia Huang, Ju Dai, Junjun Pan, junxuan Bai, Hong Qin |
SM-NET: Reconstructing 3D Structured Mesh Models from Single Real-World Image |
Yue Yu, Ying Li, Jing-Yu Zhang, and Yue Yang |
C4. Works In Progress and Posters |
Makoto Okabe (Japan) |
(WIP) Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications |
Tan Yu Wei, Louiz Kim-Chan, Anthony Halim, Anand Bhojan |
(WIP)View-Dependent Impostors for Architectural Shape Grammars |
Chao Jia, Moritz Roth, Bernhard Kerbl, Michael Wimmer |
(WIP)Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications |
Stefan Stappen, Johannes Unterguggenberger, Bernhard Kerbl, Michael Wimmer |
(Poster) Peripheral vision in simulated driving: comparing CAVE and head-mounted display |
Tana Tanoi, Neil Dodgson |
(Poster) SDALIE-GAN: Structure and Detail Aware GAN for Low-lightImage Enhancement |
Youxin Pang, Mengke Yuan, Yuchun Chang, Dongming Yan |
(Poster) User-centred Depth Estimation Benchmarking for VR Content Creation from Single Images |
Anthony Dickson, Stefanie Zollmann, Alistair Knott |
(Poster) Volumetric Video Streaming Data Reduction Method Using Front-mesh 3D Data |
Xiaotian Zhao, Takafumi Okuyama |
C5. Image processing and synthesis |
Sung-Hee Lee (Korea) |
Constraint Synthesis for Parametric CAD |
Aman Mathur, Damien Zufferey |
Hierarchical Link and Code: Efficient Similarity Search for Billion-Scale Image Sets |
Kaixiang Yang, Hongya Wang, Ming Du, Zhizheng Wang, Zongyuan Tan, Yingyuan Xiao |
Real-time Content Projection onto a Tunnel from a Moving Subway Train |
Jaedong Kim, Haegwang Eom, Jihwan Kim, Younghui Kim, Junyong Noh |
GANST: Gradient-aware Arbitrary Neural Style Transfer |
Haichao Zhu |